Monday 20 December 2010

Gaming and the Public

Traditionally, Gaming was seen as a pastime that was reserved for people who are socially awkward, the kind of person who would find it hard to make friends. Obviously this has been an inaccurate assumption from the outset as not all 'Gamers' are this nerdy stereotype, but it is true that this gaming culture is has certainly been a niche market  in the past, reserved mainly for people who are software savvy and in the know with technology. 


However, with advances and technology and in culture, it would seem that the lines between a conventional gamer and the rest of the world are blurring. World of Warcraft is currently the largest MMORPG to grip the gaming world and has brought more people than ever together, further bluffing the line between hardcore gamers and casual gamers, and even people who class themselves as non-gamers.


Even in everyday life, games are all around: in the playground, in the office, at home, everyone is a gamer, just not in a conventional sense. You do not have to be behind a computer screen or throwing dice to be a gamer.